Transmutation Admin
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Post by Transmutation Admin on Aug 5, 2009 14:41:59 GMT
"Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's first law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth." [/size]
A world forged and molded from blood and conflict thrives. It's people range from oblivious to scarred, broken, and beaten. However, the world keeps bustling, moving forward, for as humans, that's all its people can do. One country lays wrapped within its own laws of Equivalent Exchange as shadowy manipulators pull the strings in their favor. Amestris thrives noticeably off of the energy of its alchemist's transmutations, but only the trained eye notices the decaying flesh beneath. The state alchemist's credo of "Be thou for the people" is a deeply rooted lie. Those who see the truth are but human. Humans cannot resist the temptation to reach out and grasp what they can't possibly control. This eternal persistence is never changing. Perhaps this eternal factor can cause change in itself... Welcome to the world of "Full Metal Alchemist: Brotherhood". Take the world into your trembling hands and shape it into something you can grasp. TRANSMUTATION RULES.CANONS-One of the few role plays based on the "Full Metal Alchemist" manga or "Brotherhood". -Spoiler warning -New site -Semi-literate role play -Friendly admin -Almost all canons available!
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